games
Ok so yesterday Keri came over it was a blast. I just hope my lack of social skills didn't make anything awkward, or my mom yelling, or David being all touchy feely on me. We played Apples to apples with Chris, Brandon, and Andrea, and then Brandon and Andrea left for a bbq.
Mom asked everyone what type of pizza Kerri was excited about an olive pizza, which is my favorite one topping so then David said he didn't care I said olives, Chris said he didn't care but then left anyways. Mom ended up getting 2 pizzas one olive, one mushroom, because she loves mushrooms and sort of assumes everyone else does, not that I dislike it but far prefer olive pizza. So we get it Keri takes 2 olive, David takes 2 olive, I go to take an olive slice and moms like hey take some mushroom pizza. I tell her "I was gonna grab an olive" "Then grab one and one" "Ok". Then David took another olive and its like of course. I make a decision and it doesn't matter, but if I didn't make a decision everyone whines that I'm indecisive. I feel so important everyone wants to know my decisions but really I hardly get to have an opinion.
OK now to call myself a liar, All of the games yesterday while they may not have been picked by me were all accepted by me, for example after playing apples to apples, we ran through my closet and I named off game which lead to Battleship. Then we did chess trying to think of a C game. and Finally Chris asked me if I wanted to do heroscape or risk.
Ok so now to heroscape: I'm going to just refer to everyone by single letters, but I liked the dynamics of the game so will leave it here. I'm going to talk about players in order of the 1st turn. R,A,M,D,S
Character position:
R & S were on one side while the other 3 started on the opposite side.
R & A were across from each other,
M was between A & D
S&D were across from each other, which sort of looked like:
R A
M
S D (note: The first turn was deemed a pacifist turn so M wouldn't get obliterated. . . and S wouldn't get sniped.
Charcter selection:
R: used slow highish powered melee units-had one cohesive general squad unit
A: used tons of squads (horde mentality)- 2 generals each with a squad (looked like a full army: archers, cavalry, infantry, and even some animals)
M: An odd mix of nifty abilities: including ability neutralizer, lots of flight, & healing (also a group of unreliable airborne (grenadiers)).
S: Used a lot of defensive bonuses and defensive counters, mostly ranged.
D: used almost entirely ranged units each with different abilities to counter most any force (including a 10 range sniper that had a surprisingly large range of doom), and held one melee squad.
Game path:
Game start:
R: charged straight at A, hoping to destroy the archers before getting pelted to death. Concentrating moves with the general-squad combo
A: charged back encircling the forward troops with lots of troops and generals.
M: flew straight for the high ground in the center of the map
D: advanced to keep everyone in range including high ground
S: trying to flee D's range and climb high ground in the center of the map, and kept units in a tight formation
Game engagements (early):
R&A: fought with R holding the single higher spot of ground with one unit, while A surrounded R guaranteeing no escape and lots of swings and used disengage to choose which targets to hit and where to be.
M&S: engaged S climbing the high ground and forced him into an uphill battle, M was spread out in her unit movement leaving one unit behind that hid from D's fire, and having a little use out of all of her units.
D &(M&S): initially tried firing at M, who's high movement allowed her to keep leaving range and forcing D to advance forward toward S eventually pincering him on both sides, but also had movement spread out among units.
Game losses (early):
R&A: traded with slightly more losses for A, which was probably in A's favor having at least twice as many useful troops.
M&D&S: S used his most powerful unit to output lots of damage on M before having his abilities, but the healer negated most of the damage, and allowed M to exchange about an equal low level of damage to each others heroes. M brought a double shot archer and killed off in one turn S's last choice pt filler and one of the ranged defenseman who failed both protective roles. S then turned damage onto the archer and killed him with his own double shot archer.
Game losses (mid):
R&A: R lost his squad and sent his strongest unit to save the general, who couldn't be saved but the two managed to destroy a large portion of A's legion, but R's hero was surrounded, and impenetrable armor and ridiculous attack tore the legions apart leaving A with one middle/weak squad.
M&S: M managed to damage S's boosting angel, and double archer, but lost her negation ability unit, and a unit that could move other units and fly.
D&S: D brought around a melee unit (nearly immune to melee) and fought uphill against S forcing his ranged units to use melee. the troop was very slowly whittled away.
Game losses (end)
R: had his hero and one squad and charged the unit he feared most putting all his moves into his hero and got into a long duel that took forever leaving his hero severly wounded and destroying threat one. Then realized S was looking to finish off his hero fearing it and moved to position to set up a charge. unfortunately he placed him self in range of D's 10 range sniper, who placed her self one spot to close, and he managed to charge the sniper and one shot it, before the sniper managed to land a hit.
A: took her squad and destroyed the last squad of R, and then charged the flank of S who was moving very slowly, but was fighting against uphill opponents.
M: severly damaged a defensive boosting unit of S leaving it at one health and brought her last unit around to engage the double archer. Finally got airborne on the field, and missed a few shots at the robot R's hero fought
D: Knocked off M's grenadiers, and failed to harm R, and stop attempting to fight S's flank
S: quickly destroyed M's healer and last unit, freeing his double archer to get into position to fight R's hero. When R's hero destroyed the sniper, he didn't realize he stepped into the double archers range, who used his height advantage to finish off the hero. S used his final shot to finish off the last remaining unit of D, stuck in place on S's flank. S, then left only with A used the double archer to win the up hill battle against A's last squad. A's squad failed to do damage because of both the uphill difficulty and the defensive boosting of his wounded unit.
"Thats how an elf's supposed to shoot" S & requoted by A
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